We develop a 3D VR serious game to integrate valid haptic performance testing in highly adaptable and motivating virtual game scenarios. One goal is to offer stroke patients who need to improve or relearn their proprioceptive and tactile abilities an appealing and motivating tool. It allows them to monitor their progress in a more detailed manner than traditional methods, to select a suitable level of task difficulty, and potentially to improve their self-efficacy. For that purpose we combined multiple devices to a hardware framework creating a touchable virtual world. A set of scenarios is designed where players encounter different haptic discrimination or manipulation challenges in order to evaluate detailed hand and finger movements.
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