Neuroinformatics Group

Universität BielefeldTechnische FakultätNI

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Tactile Exploration Database

Tactile Sensor Array The spatio-temporal contact pattern during manipulation is a valuable source of information about object identity and object state, especially in uncertain environments. Using a bimanual robot manipulator setup with two 256 "pixel" touch sensor arrays, the present project is creating a "haptic pattern database" and investigates machine learning techniques to analyse the information contents of different haptic features and to extract identity and state information from haptic patterns. A closely connected goal are dynamic control strategies for contact movements with deformable or plastic objects, such as clay.

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NEATfields: Evolution of large neural networks

In the last decades, many researchers have used evolutionary algorithms to adapt the topology and connection weights of recurrent neural networks for various control tasks. This has become a useful machine learning technique. Because handling large genomes is difficult, however, these neural networks typically contain only a few neurons. If the genome contains a recipe for construction of the network instead of the network itself, it can be much smaller. We have developed a method than can exactly do this, and performs very well on a number of different problems.

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Unsupervised Kernel Regression (UKR)

Unsupervised Kernel Regression is a recent approach to learning non-linear continuous manifold representations. It has been introduced as unsupervised counterpart of the Nadaraya-Watson kernel regression estimator and uses this estimator to find both a latent space representation of a dataset and a smooth mapping from latent space back to the space of the original data. UKR has two main advantages: (1) one can apply leave-one-out cross-validation as an automatic complexity control without additional computational cost and (2) it requires only very few a priori specifications of parameters.

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Vision-based Grasping

Unlike most existing approaches to the grasp selection task for anthropomorphic robot hands, this vision-based project aims for a solution, which does not depend on an a-priori known 3D shape of the object. Instead it uses a decomposition of the object view (obtained from mono or stereo cameras) into local, grasping-relevant shape primitives, whose optimal grasp type and approach direction are known or learned beforehand. Based on this decomposition a list of possible grasps can be generated and ordered according to the anticipated overall grasp quality.

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Holistic Object Recognition using Neural Networks

In this project we are developing a system that is aimed to overcome a major limitation of current computer vision: The specialization of vision architectures to one special task. In this approach, artificial neural networks (ANN) are applied to learn the appearance of objects from samples images. By this means, the costly designing of geometric object models can be avoided. This work is realized in the framework NESSY (NEural viSion SYstem), a software package that allows an easy design and visualization of image processing systems. read more »

AQUISAR - Image Retrieval in Underwater Webcam Images

Common webcams yield a huge amount of images, but most of them are quite boring for lack of individual fascinating entities. In this project we analyse approaches of common image and video retrieval to develop a system for filtering interesting images shot by a webcam. read more »