Neuroinformatics Group

Universität BielefeldTechnische FakultätNI

AGNI Theses

 

In this thesis / project, you will have the opportunity to further develop an Artificial Intelligenceagent capable of performing complex purposeful actions in Minecraft or Doom environments. 

If you would like to know more about this thesis / project opportunity, please watch this video and contact:

Dr. Andrew Melnik <andrew.melnik@uni-bielefeld.de

 

In this project / thesis, you will explore recent advances in deep learning for manipulating objects with robotic hands in simulated environments [1][2]. You will try out solutions that cleverly combine deep reinforcement learning, supervised learning, and engineering.

[1] https://blog.openai.com/ingredients-for-robotics-research 

[2] https://openai.com/blog/solving-rubiks-cube

If you would like to know more about this thesis / project opportunity, please contact: 

Dr. Andrew Melnik <andrew.melnik(at)uni-bielefeld.de>

 

In this project / thesis, you are tasked with developing a controller which enables a physiologically-based human model to navigate a complex obstacle course as quickly as possible [1][2][3][4]. You are provided with a human musculoskeletal model and a physics-based simulation environment where you can synthesize physically and physiologically accurate motions.

[1] https://youtu.be/8xLghMb97T0

[2] https://www.aicrowd.com/challenges/neurips-2019-learn-to-move-walk-around

[3] https://arxiv.org/abs/1804.00361

[4] https://core.ac.uk/download/pdf/340076771.pdf

If you would like to know more about this thesis / project opportunity, please contact: 

Dr. Andrew Melnik <andrew.melnik(at)uni-bielefeld.de>

Cognitive Robotics, active

 Try to solve the following physical puzzles to get an idea about this thesis / project: https://brainitongame.com  and  https://phyre.ai

We are developing an AI agent capable of solving such physical reasoning tasks. If you would like to know more about this thesis / project opportunity, please contact: 
Dr. Andrew Melnik <andrew.melnik(at)uni-bielefeld.de>

Under the framework of Deutsche Forschungsgemeinschaft (DFG) project—DEXMAN (https://gepris.dfg.de/gepris/projekt/410916101?language=en) , we are offering a master thesis topic “robotic dexterous manipulation learning by demonstration”.

 

Cognitive Robotics, active
We have developed iObject, an intelligent object, that can measure its pose in space as well as the force/pressure profiles of human or robot hands grasping it. Using this object, several theses topics become possible:
Cognitive Robotics, active
Vision-Based robot control typically requires a large amount of manual tuning and feature selection (edge, color, SIFT features, etc.). Modern (GPU-driven) computing power and more robust numerical methods, nowadays allow for training of deep neural networks that extract suitable features for a given task automatically and that are able to learn control tasks in an end-to-end fashion, i.e.
Es soll für ein robotisches Greifsystem eine Anbindung an ein Brain-Computer Interface erstellt werden, die, basierend auf der jeweiligen Szene, verschiedene Auswahlmöglichkeiten anbietet.   

Komplexe Gelenkwinkeltrajektorien (z.B. Tennis-Schlag) erfordern eine Repräsentation der Trajektorie, die über die Interpolation zwischen ein paar Stützstellen hinaus geht, und zudem adaptiv auf neue Ziele (z.B.

Cognitive Robotics