NAME
world_to_local -- convert world to local coordinates
PROTOTYPES
#define sUnitName "world_to_local" static int world2local_exec(unitptr); world2local_exec(unitptr)
ARGUMENTS
- unitptr); world2local_exec(unitptr
- - not documented in source --
RETURN VALUE:
A pointer to the created unit or NULL in the case of an error.
EXECUTION:
convert world vector at input pin X[1] to vector in local coordinate frame
specified by 4x4 transformation matrix at input pin X[0].
FILE
nst_vortex.cc