Universität BielefeldTechnische FakultätNI

Research Projects

From action capture to a database of physics-based manual interaction

While language provides us with a concise code capturing much of the movement complexity of our mouth, we still lack a comparable representation for the movement of our hands. This project aims to create a database of human hand interaction patterns from a variety of multimodal data sources. An associated goal is to develop methods for the clustering of captured trajectory data into physics-based models of manual interaction. We hope that the resulting database can make a contribution towards a better grounding of control strategies for anthropomorphic robot hands and develop for robotics a similar utility as the WordNet database has for linguistics.

read more »

Alignment of Attention in Mediated Communication

Do you prefer audio books over printed ones, and if so, what is the advantage? Why is video conferencing so awkward? Why do you rely on SMS messages as a means of communication in some situations but on e-mailing in others? Did you ever notice that you raise your eyebrows when asking people a question – even on the telephone? And did you ever wonder how to make your point in a discussion most convincingly?

read more »

MONARCA

 

MONARCA bipolar butterfly

MONARCA - MONitoring, treAtment and pRediCtion of bipolAr disorder episodes

MONARCA will develop and validate solutions for multi-parametric, long term monitoring of behavioural and physiological information relevant to bipolar disorder. read more »

Augmented Reality based Brain-Computer Interfaces

For a long time Brain-Computer Interfaces (BCI) had been destined to act as pur spelling devices which enabled paralyzed people to communicate by mere thought. Our current projects aim to extend the scope of these devices and develop novel techniques for brain-robot interaction. A successful application of BCIs to robotic devices will have the tremendous advantage that the users will not be limited to pure communication tasks but also be able to manipulate their surrounding directly by only imagining actions. read more »

A Brain-Robot Interface for Controlling ASIMO

Acquiring a profound knowledge about the cognitive processes underlying human-robot interaction is essential to better exploit the measurable components for brain-robot interfaces. The better the processes are understood, the better the EEG components originating from these processes can be used. A systematic evaluation of these components in connection with human-robot interaction is missing until today. Hence, it appears to be worthwhile to take a closer and impartial look at what is really happening on the cognitive level, as far as determinable by EEG signals. read more »

Autonomous Exploration of Manual Interaction Space

We gradually increase our manual competence by exploring manual interaction spaces for many different kinds of objects. This is an active process that is very different from passive perception of "samples". The availability of humanoid robot hands offers the opportunity to investigate different strategies for such active exploration in realistic settings. In the present project, the investigation of such strategies shall be pursued from the perspective of „multimodal proprioception:“ correlating joint angles, partial contact information from touch sensors and joint torques as well as visual information about changes in finger and object position in such a way as to make predictions about "useful aspects" for shaping the ongoing interaction.

read more »

3D Perception for Human-Robot-Cooperation

The focus of the CRC 673 project "Adaptive Alignment in Human-Robot-Cooperation" is the collaborative task execution of humans and robots. For that reason, it is necessary that the robot is able to perceive objects in a complex scene. Using new structured-light depth cameras (e.g. Microsoft Kinect), it is possible to generate a 3D point cloud.

read more »

NEATfields: Evolution of large neural networks


In the last decades, many researchers have used evolutionary algorithms to adapt the topology and connection weights of recurrent neural networks for various control tasks. This has become a useful machine learning technique. Because handling large genomes is difficult, however, these neural networks typically contain only a few neurons. If the genome contains a recipe for construction of the network instead of the network itself, it can be much smaller. We have developed a method than can exactly do this, and performs very well on a number of different problems.


read more »

Figure-ground segmentation

In the scientific field of cognitive robotics classical research topics are the construction of robotic systems, their sensory capabilities and the control of this hardware. Subject of current research is to endow artificial systems with a flexible and intelligent behavior in their environment.

read more »

Active Stereo Vision System

Active Vision is a young and rapidly growing field in the area of image-analysis. It views vision as a process of active data aquisition.

read more »

Manipulating Paper

Manipulation of paper is a rich domain of manual intelligence that we encounter in many daily tasks. The present project attempts to analyse and implement the "web" of visuo-motor coordination skills to endow an anthropomorphic robot hand with the ability to manipulate paper (and paper-like objects) in a variety of situations of increasing complexity. This will include aspects such as modeling interaction with compliant objects, action based representation as well as bimanual coordination to enable object transformations such as tearing and folding.

read more »

Vision-based Grasping

Unlike most existing approaches to the grasp selection task for anthropomorphic robot hands, this vision-based project aims for a solution, which does not depend on an a-priori known 3D shape of the object. Instead it uses a decomposition of the object view (obtained from mono or stereo cameras) into local, grasping-relevant shape primitives, whose optimal grasp type and approach direction are known or learned beforehand. Based on this decomposition a list of possible grasps can be generated and ordered according to the anticipated overall grasp quality.

read more »

Gestalt Learning as a Basis for Adaptive Alignment

CLM What principles enable rapid and adaptive alignment in coordination?

This project investigates Gestalt principles and their generalization from the perceptual into the action/cooperation domain for modeling adaptive alignment and its functional replication in human-robot cooperation. Departing from learning algorithms for dynamic Gestalt formation in layered recurrent networks (Competitive Layer Model CLM), we develop a hybrid, hierarchical architecture for adaptive alignment in cooperation that integrates elements from connectionist and symbol-based representations. We evaluate its performance in a human-robot cooperation scenario involving two anthropomorphic hands mounted on a bimanual robot platform.

read more »

Tactile Sensing

Tactile Sensor Array The spatio-temporal contact pattern during manipulation is a valuable source of information about object identity and object state, especially in uncertain environments. Using a bimanual robot manipulator setup with two 256 "pixel" touch sensor arrays, the present project is creating a "haptic pattern database" and investigates machine learning techniques to analyse the information contents of different haptic features and to extract identity and state information from haptic patterns. A closely connected goal are dynamic control strategies for contact movements with deformable or plastic objects, such as clay.

read more »

Representation of manual actions for adaptive alignment in human-robot-cooperation


Priming of relevant motor degrees of freedom to achieve rapid alignment of motor actions can be conceptualised as the rapid selection of low-dimensional action manifolds that capture the essential motor degrees of freedom. The present project investigates the construction of such manifolds from training data and how observed action trajectories can be decomposed into traversals of manifolds from a previously acquired repertoire. To this end we focus on manual actions of an anthropomorphic hand and combine Unsupervised Kernel Regression (UKR, a recent statistical learning method) with Competitive Layer Models (CLM, a recurrent neural network architecture) to solve the tasks of manifold construction and dynamic action segmentation.

read more »

Dextrous Manipulation

Together with the advances in building anthropomorphic robot hands, we are facing the question of how to dexterously control such complex robots with up to 20 degrees of freedom in up to five fingers and a wrist. Implementing fixed grasp and manipulation programs does not lead to satisfying results.
In our work, we propagate a manifold representation of such movements recorded from human demonstration. The main idea is to construct manifolds embedded in the finger joint angle space which represent the subspace of hand postures associated with a specific manipulation movement.

read more »

Unsupervised Kernel Regression (UKR)


Unsupervised Kernel Regression is a recent approach to learning non-linear continuous manifold representations. It has been introduced as unsupervised counterpart of the Nadaraya-Watson kernel regression estimator and uses this estimator to find both a latent space representation of a dataset and a smooth mapping from latent space back to the space of the original data.
UKR has two main advantages: (1) one can apply leave-one-out cross-validation as an automatic complexity control without additional computational cost and (2) it requires only very few a priori specifications of parameters.

read more »

Co-evolution of neural and morphological development for grasping

The goal of this project is to investigate the principles underlying co-evolution of a body shape and its neural controller. As a specific model system, we consider a robot hand that is controlled by a neural network. In contrast to existing work, we focus on the genetic regulation of neural circuits and morphological development. Our interest is directed at a better understanding of the facilitatory potential of co-evolution for the emergence of complex new functions, the interplay between development and evolution, the response of different genetic architectures to changing environments, as well as the role of important boundary constraints, such as wiring and tissue costs.

read more »

Adaptive alignment in human-robot-cooperation

Alignment is not restricted to support language, dialog functions and the execution of speech production. Similar mechanisms support the cooperative execution of more general actions. Besides the extension of alignment into the action domain, we hypothese that the formation of alignment is adaptive: Repetitions of actions facilitate the alignment and its adaptation is important for acquiring team expertise. In our opinion, adaptation and adaptive alignment paves the way for smooth and effective common acting.

read more »

From Cognitive Representation to Technical Synthesis of Manual Action

What insights can we gain from psychological measurements of biomechanical parameters and subjective judgements of manual actions (like object grasping) about the structures of the underlying cognitive representations? In this project, we will bring together statistical methods (like structure dimensional and principal components analysis) with connectionist approaches employing artificial neural networks to test different hypotheses about the cognitive structure of manual actions. A major goal will be to emulate and control grasping behavior for a broad range of objects in kinematic simulations and - as a longer term objective - in real physics on a robot platform. read more »

Sensory-motor representations & error learning - experimental analysis of manual intelligence in first order & virtual reality

One central issue for the cognitive control of movement is the compensation of errors and learning processes that enhance error compensation mechanisms. This is especially true for very precise movements such as many manual actions. The present project combines methods and conventional experimental settings (first order reality) with approaches from Virtual Reality and Augmented Reality to embed subjects in interaction loops in which the occurrence and perception of errors can be manipulated and studied in novel ways. In this way we hope to gain new clues about error correction mechanisms, error compensation learning and their replication in technical systems such as robots. read more »

The Competitive Layer Model (CLM)

CLM

The Competitive Layer Model (CLM) is a recurrent neural network architecture for dynamic feature binding and relaxation labeling, which was introduced by Helge Ritter in 1990. It can be used for various tasks in perceptual grouping, image segmentation, texture segmentation und classification. The network architecture consists of several topographically ordered layers within which lateral interactions control the binding of features into groups whereas competitve interactions between layers cause the segmentation and labeling of these groups. The stable states of the dynamics can be shown to be minima of a binding energy and implement proper groupings in the sense that each feature is uniquely assigned to a group.

read more »

Invariant Recognition with Generative Models

The ultimate goal of biological vision systems is to infer knowledge about the outside world that is relevant for the system in order to interact with its environment. Therefore, it is not sufficient to just determine the category or the mere object identity. Many variables of interest must be estimated, for example the distance towards an object, the size, orientation, velocity or even such abstract variables like the mood of another animal.

In this project we aim to extend existing invariant recognition approaches by using a new approach to hierarchical generative networks in order to implicitly represent (and learn) visual objects, and finally even scenes.

read more »

Learning Control Behaviour within the Control Basis Framework

The Control Basis Framework (by Grupen et. al. 1998) is a powerful approach to closed loop control. This project aims at providing a library implementing the Control Basis Framework idea and possibly extending it to concurrent execution. Additional research is planned to investigate how to make machines learn to utilize the control affordances provided by synthesized controllers. read more »

Imitation Learning

Human Assistance Scenario

In the near future, more and more people will need assistance in everyday tasks while they still want to maintain a high degree of self-reliance. Cognitive robot servants will fulfill their individual needs. One promising way develop robots with a sufficiently high adaptability is to equip cognitive robots with task learning abilities, that lets them learn a task from demonstrations of naive (non-expert) users. This paradigm is widely known as Programming by Demonstration (PbD) or Imitation Learning.

read more »

Upcoming

  • Nils Hachmeister
    30.05.2012 - 16:00
    Q1 - 101
  • Hannes Riechmann
    06.06.2012 - 16:00
    Q1 - 101

Calendar

«  

May

  »
M T W T F S S
 
1
 
2
 
3
 
4
 
5
 
6
 
7
 
8
 
9
 
10
 
11
 
12
 
13
 
14
 
15
 
16
 
17
 
18
 
19
 
20
 
21
 
22
 
23
 
24
 
25
 
26
 
27
 
28
 
29
 
30
 
31
 
 
 
 
Add to calendar